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Showing posts with the label Week 16

Annotated Bibliography

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  Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation: Marcin Wardaszko. This paper looks at the problem of design and implementation in simulation games. The way we design games nowadays needs better design methods and more research. The aim of this article is to look into the current problem in simulation gaming and design and learn with the problems or through these circumstances. Its clear that the growing difficulty of the world will become a threat to game designers, which changes the way we need to look at game design. Design and implementation of a game interface interaction on a smartphone: Zhe Jia,b,∗, Wei-Hsin Huangcand Xincheng Zhang. This study focuses on how designers can provide a better experience for users and to make up for the fast prototyping methods for smartphone interface designers. By analyzing the development process, the current state of smartphone games and the prototyping methods, we can und...

Tutorial 3

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  In this tutorial, I learned how I can collectable objects to my game and how I can add a health stat to my character. I first had to add health to my character script, I also established the max health my character will be able to have and added it to my script. Now that I added max health to my character I learned how a 'trigger' works. Triggers are a special type of collider, they don't block the movement of the character but they still detect if the character collided with them. The triggers send the player a message if the character collides with them. I created a collectable Heath game object and created a collectable script to go with it. I then gave my character health using the script.  In the next tutorial, I added a damage zone to my game, if my character collides with the damage zone the health will go down by -1. I then learned how to resize the damage zone. At the end of the tutorial, I added an enemy into the damage zone and created a new script called the ...