Annotated Bibliography

 


Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation: Marcin Wardaszko.

This paper looks at the problem of design and implementation in simulation games. The way we design games nowadays needs better design methods and more research. The aim of this article is to look into the current problem in simulation gaming and design and learn with the problems or through these circumstances. Its clear that the growing difficulty of the world will become a threat to game designers, which changes the way we need to look at game design.

Design and implementation of a game interface interaction on a smartphone: Zhe Jia,b,∗, Wei-Hsin Huangcand Xincheng Zhang.

This study focuses on how designers can provide a better experience for users and to make up for the fast prototyping methods for smartphone interface designers. By analyzing the development process, the current state of smartphone games and the prototyping methods, we can understand how we can improve the interface design. This study can be used to provide technical support and further understanding of the smartphone game interface design. Due to the limitation of interaction design in mobile games, users feel the experience is not as good as on a computer or console. Since the interface is the only way for users to have interaction with smartphone games, the games interface interaction will define whether the game will be a success. Game developers understanding the use of characteristics of the smartphone to improve the appeal of mobile games is very important to become successful within the market. It has been recently found, that most mobile games are transferred from a computer or console games, and there are few games that are specifically designer just for mobile. The current smartphone interaction ways are very limited, which makes the experience of mobile games way less enjoyable than console or pc. Games that are transferred from PC/ console have changed the gameplay that was originally made for a different platform which makes it not guaranteed that the game will be successful on the new platform.

Processes and Models for Serious Game Design and Development: Eelco Braad, Gregor Žavcer, and Alyea Sandovar.

This paper provides an overview of different approaches that can be used to support the design and development of serious games. It is difficult for game designers to develop an effective serious game as they do not know the specific context that the game will be played in and the cultural aspects that can affect the player's experience. Therefore it is important to have a set of specific design requirements for the serious game. The game designer decides on the mechanics of the game while the aesthetics are separated from them in time, space and context, the player considers and recognizes the aesthetics of the game while the mechanics can only be experienced through playing the game. This makes it hard to predict how the design choices affect the player experience. Users and designers usually have opposing perspectives of the purpose of the game. The game designer decides on the mechanics of the game while the aesthetics are separated from them in time, space and context, the player considers and recognizes the aesthetics of the game while the mechanics can only be experienced through playing the game. This makes it hard to predict how the design choices affect the player experience. Considering that the game might be played during the design process, this means that the designer might have to form a model of the intended user. Designers also need to be aware that the values of their design context might become part of the game design, which means they have to pay close attention to the design choices they make. 





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