First Playable

This week I worked more on developing my game, I figured out how to add gravity to my character by adding a rigidbody to my player and I also made the player be able to go either left and right by going back to previous unity tutorials and implementing them into my game. I then added the appropriate code for the camera to follow my player as he runs forward, I also added a little camera animation at the begging of the scene to make it look more stylish and I restricted the camera on the x and y axis. I then moved on to making a variety of bridge/tile prefabs that will be spawned at random while the game is running. Once I had the bridge prefabs ready I created a tile manager in which I make the bridge prefabs spawn as the player moves forward. This time I didn't have much difficulty while working on the game, although it was very time-consuming. What I'm planning to develop next week in my game is to have the old tiles behind my player removed as he moves forward and ...