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Showing posts with the label week 8

First Playable

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  This week I worked more on developing my game, I figured out how to add gravity to my character by adding a rigidbody to my player and I also made the player be able to go either left and right by going back to previous unity tutorials and implementing them into my game. I then added the appropriate code for the camera to follow my player as he runs forward, I also added a little camera animation at the begging of the scene to make it look more stylish and I restricted the camera on the x and y axis. I then moved on to making a variety of bridge/tile prefabs that will be spawned at random while the game is running. Once I had the bridge prefabs ready I created a tile manager in which I make the bridge prefabs spawn as the player moves forward.  This time I didn't have much difficulty while working on the game, although it was very time-consuming.  What I'm planning to develop next week in my game is to have the old tiles behind my player removed as he moves forward and ...

Unity Tutorial 7

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  In this lesson, we complete three tutorials, the first one is called 'Watch where you go'. In this tutorial, we create a new prototype and download the starter files from the asset store. We then make the player rotate the camera in a circle around the map which looks like an island. The player is in the form of a sphere that can move around the map, the player can choose which texture they want to apply onto the sphere in the scene. We then apply force to the sphere and allow them to move forward or backwards. In tutorial 4.2 we create an enemy to challenge our player, we can also choose the texture we want to apply to our enemy. We then give the enemy the ability to bounce our player and make them fall off the map. At the end, we make the enemy able to spawn anywhere on the map and chase the player. In the last tutorial 4.3 we already have an enemy that can chase our player around the map but now we have to provide a way for our player to be able to defend themselves better...

Game Fun

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  Image Source In the first reading, we learn about gamification design and can you have fun while designing games. The image above is the visualization of the gamification design process by Andrzej Marczewski. Andrzej says 'Fun is a byproduct of a good design. It is also not essential for a good gamified system'. Fun can only be the desired outcome and not a 'building block' in the design itself. The definition of fun in the context of games and gamification is defined as 'pleasurable engagement' Link to the first reading: Gamification Design The second paper is an academic piece, which is called 'Putting the fun factor into gaming: The influence of social contexts on experiences of playing videogames'. This study examines the influence of social processes in gameplay and different gaming contexts on the experience of individual and group flow when engaged in the activity. Flow is characterized as the positive subjective state an individual experiences ...