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Showing posts with the label Week 5

Game Vision Statement

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  Escape Run In this blog I will be writing my game vision statement, The name of the game will be 'Escape Run' and the genre of the game will be an endless runner game. This game idea was inspired by other infinite runner games such as temple run or subway surfers. What is an endless runner? An endless runner game is characterized as an action game, designed in a linear way with no end, without any pauses or breaks to rest, the game usually has no stages or changing levels. It has one continuous level, the game difficulty starts slow and easy, but the further the player gets the difficulty increases Description: The game will start off with a simple menu scene with an image in the background of a bridge leading to an entryway with some stairs, (shown in the image below) a high score on the top left and the start button at the centre of the bottom of the screen.  The point of the game is for the player to get as far as possible in the game without crashing into any of the obst...

Unity Tutorial 03

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  Unity Tutorial Image Link In Unity tutorial 3 I learned how to add some new functionality, concepts and skills, such as moving the player back and forth and making sure the player can't leave the play area on both sides, this makes sure that the player doesn't fall off the map. In this part of the tutorial, we learn concepts and skills such as adjusting object scales and how to use if-statements. In the next part, the tutorial covered more functionality and we learned how to enable the player to shoot a projectile in the form of pizza slices, cookies or whatever you choose. Projectile and animals that leave the scene are removed from the scene. We also cover some new concepts and skills such as how to create prefabs, override prefabs and destroy objects.  In the final tutorial, we learn new functionality such as pressing the s button to spawn a bunch of animals in the scene using the spawn manager and using the spawn manager script. In our spawn manager script we learned how...

Games MDA

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  Link to image MDA: A Formal Approach to Game Design and Game Research MDA is a formal approach to understanding games which tries to bridge the gap between game design and development, game criticism and technical game research. MDA breaks down the consumption of games by breaking them down into their distinct components: Rules System Fun and setting up their design counterparts: Mechanics  Dynamics Aesthetics MDA  supports a formal, interactive attitude to design and tuning. it allows designers to think explicitly about particular design goals and to predict how changes will impact each aspect of the framework and the resulting design Design, Dynamics, Experience An Advancement of the MDA framework for Game Design In 2015 and 2016 the MDA was deeply analyzed, criticized and challenged, these are two of the major weaknesses found: It neglects many design aspects of games, focusing too much on game mechanics. It is not suitable for all types of games, including particula...