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Showing posts with the label Week 15

Tutorial 2

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  In this week's tutorials I worked on decorating the world I created last week, I learned how to use sprites to decorate the world. I then learned how to change the order of the game objects so my character doesn't go through them and collides with them during gamelay. I then moved on to creating a prefab so I can create game objects with the exact same settings. At the end of this tutorial, I learned how to decorate my world with lots of items such as trees and houses. In the next tutorial, I learned all about the physics system in unity and how to use the character controller script to make sure my character can collide with the items in the world and doesn't just go through objects. I added a rigidbody and also disabled gravity for my character. I then added a collider to my game objects.

Doing The Annotated Bibliography

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  This week I worked on my first few annotated bibliographies, the process took me longer than I expected and it was quite difficult to find the right academic papers and journals on my specific topic. After some research I found some suitable papers. I mostly focused on reading the abstract, introduction and conclusion which gave me a good understanding on what the papers covered and then I added my own annotations and created a summary of each paper. While doing the annotations was quite easy, it took me long to complete as there is not much relevant broad information. I also created my RefWorks account so I could easily find the journals and papers I worked on.

Annotated Bibliography

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A Systematic Review of Game Design Methods and Tools: Marcos Silvano Orita Almeida1 and Fl´avio Soares Corrˆea da Silva. This paper contains information about different approaches to game design and talks about how the current game design process is flawed and there is no standardization to the game design process which makes it hard for knowledge to be passed through generations of designers. This paper covers new proposed ways of improving the game design/ creation process. The game design process doesn't have a broad application solution to designing games and also specific to certain genres. Designers want tools that will help improve the production of games while also reducing the risk of investing into new projects that may fail. New developers want tools that will help guide them in the right direction while also increasing productivity. Using standardized tools can help the industry build a universal knowledge base of game design. The Game Element and Mechanic (GEM) framewo...