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Showing posts with the label Week 7

Prototype

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  screenshot from my developing game This week I started working on my prototype for my game, I downloaded the assets from the asset store and started working on making a character that moves across the map using the capsule. I created a character controller in which I make the character move forward and then I created a player prefab.  Once that was done I worked on adding a running animation to my character and put it on a loop. I then moved on to adding gravity and making the player move left and right, this was the part that I had difficulty with as the code I was using wasn't working in my PlayerMotor script. At the end, I added the bridge that my player will run on.

Unity Tutorial 6

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  Image Source In lesson 3.4, the game is pretty much finished and now we just focus on adding particles and sound effects to our game, without them our game is still pretty bland. We first choose which music we want to add to our game out of the three, once we pick the music we add it to the game and put it on a loop. The music will play in the background while the player runs through the screen.  We then move on and add an explosion particle to our player which activates when our player crashes into the obstacle. The explosion particle looks like a smoke explosion. Once we have our smoke explosion in the gameplay we add a dirt splatter to our player, we position the dirt splatter to make it seem like the player is kicking up ground as they sprint through the scene. Then at the end, we assign the sound effects we want to add to our player when he jumps and crashes. In lesson 3.4, we have to find solutions to the errors in the projects as there are many of them. The challenge ...

Game Decisions

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  Image Sour ce This week, the first reading covers adding learning and fun into applications. While making an app/game you should focus on making sure that learning to use the app/game is not difficult, the app should contain skills that most people already know, don't force them to learn anything new or they might be discouraged to use your app/game. Using pre-existing skills in an app or game means you can start using the app/game quickly and its not that deep. Here are some hacks for adding features to your app without turning users off: Segmenting features by user skill level, Layering less commonly used or expert features so they are out of the way, Creating a unifying UI metaphor that lets users understand new tools more easily. Elegant information architecture and clean visual design. Most games teach us new skills while also being fun because they use something called exploratory learning. You are given a goal You aren't told how to reach it  You can fail ( and be tol...