Unity Tutorial 03

 Unity Tutorial



In Unity tutorial 3 I learned how to add some new functionality, concepts and skills, such as moving the player back and forth and making sure the player can't leave the play area on both sides, this makes sure that the player doesn't fall off the map. In this part of the tutorial, we learn concepts and skills such as adjusting object scales and how to use if-statements.

In the next part, the tutorial covered more functionality and we learned how to enable the player to shoot a projectile in the form of pizza slices, cookies or whatever you choose. Projectile and animals that leave the scene are removed from the scene.

We also cover some new concepts and skills such as how to create prefabs, override prefabs and destroy objects. 

In the final tutorial, we learn new functionality such as pressing the s button to spawn a bunch of animals in the scene using the spawn manager and using the spawn manager script.

In our spawn manager script we learned how to use an array to store the different animal prefabs that we have, we learned how to use more keycodes to be able to spawn all the animals, we learned how to use random generation to be able to generate random values for the array, we learned about local and global variables and lastly, we learned about camera projection.

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