Games MDA
MDA: A Formal Approach to Game Design and Game Research
MDA is a formal approach to understanding games which tries to bridge the gap between game design and development, game criticism and technical game research.
MDA breaks down the consumption of games by breaking them down into their distinct components:
- Rules
- System
- Fun
and setting up their design counterparts:
- Mechanics
- Dynamics
- Aesthetics
MDA supports a formal, interactive attitude to design and tuning. it allows designers to think explicitly about particular design goals and to predict how changes will impact each aspect of the framework and the resulting design
Design, Dynamics, Experience
An Advancement of the MDA framework for Game Design
In 2015 and 2016 the MDA was deeply analyzed, criticized and challenged, these are two of the major weaknesses found:
- It neglects many design aspects of games, focusing too much on game mechanics.
- It is not suitable for all types of games, including particularly gamified content or any type of experience-oriented design.
also, MDA fails to provide a framework or an approach for narrative design.
The DDE framework is a try to overcome several weaknesses of the MDA framework. The subcategories of the DDE framework which formed the three new main categories are based on what actually needs to be produced during the design and developmental a video game.
I have also watched this video which explains how the MDA framework works:
Comments
Post a Comment