Unity Tutorial 6

 


In lesson 3.4, the game is pretty much finished and now we just focus on adding particles and sound effects to our game, without them our game is still pretty bland. We first choose which music we want to add to our game out of the three, once we pick the music we add it to the game and put it on a loop. The music will play in the background while the player runs through the screen. 

We then move on and add an explosion particle to our player which activates when our player crashes into the obstacle. The explosion particle looks like a smoke explosion. Once we have our smoke explosion in the gameplay we add a dirt splatter to our player, we position the dirt splatter to make it seem like the player is kicking up ground as they sprint through the scene.

Then at the end, we assign the sound effects we want to add to our player when he jumps and crashes.

In lesson 3.4, we have to find solutions to the errors in the projects as there are many of them.

The challenge outcomes are:

  • The balloon floats upwards as the player holds spacebar
  • The background seamlessly repeats, simulating the balloons environment
  • Bombs and money tokens are spawned randomly on a timer
  • When you collide with the money, there's a particle and sound effect
  • When you collide with the bomb, there's and explosion and the background stops.

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