Game Elements

 Game Design


This week our reading task was to expand our knowledge of game design, the first paper was very interesting and it covered the qualities of games and how we can identify individual game elements.

Paper 1

These 'formal elements' ar the smallest parts of a game that can be isolated and studied individually:

● Players 

● Objectives (goals) 

● Rules 

● Resources and Resource Management

 ● Game State 

● Information 

● Sequencing 

● Player Interaction

 ● Theme (Narrative, Backstory, Setting)

 ● Games as Systems

At the end of the paper, we cover what critical analysis means. It does not mean to rate a game or find its faults, its basically just means to study a game without any bias and understand each part of the game and how it relates to the play experience.

The second reading is an academic paper on game design.

Paper 2

 it covers game design from the point of game designers and what game design is to them, some game designers described it as 'emotional engineering' or 'largely communication'. In general, it is considered that design work is by systems of designers' values that might even contradict among each other as they are not actively used in parallel.

The third task is a video which is an introduction of game design and shows us how to prototype your game, in games a prototype is meant to explore some aspect of the game. 

Video Here

You can make game prototypes in the form of paper mockups, trying all different kinds of ideas of how the game is going to look and work. You can also use physical objects to prototype a game experience such a ping pong table. Once you get a feel for how the game is going to work you can start making a digital prototype.



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