Unity Tutorials 04
Unity Tutorial Moving on from the last tutorial, the player has to press S to spawn new animals, which makes no sense. In this tutorial I learn how to make a new method to spawn new animals automatically, I started by writing my very first custom function in the SpawnManager script. I then moved on to making the animals spawn on a timer so the animals can appear every few seconds. I then give both the projectiles and animals some familiar components 'colliders', so they can be destroyed on collision. I then code a new script in order to destroy both the animals and projectiles on impact. If the animals get past the player, A 'game over' message pops up to let the player know they lost. Next, I completed a challenge and quiz where balls are randomly falling from the sky and I have to send my dog out to catch them before they hit the ground. Here are the challenge outcomes: A random ball (of 3) is generated at a random x position above the screen When the user presses...